# On-Screen Display Settings

## Tutorial Videos

{% embed url="<https://youtu.be/ISsJOmeuIDk>" %}

First off, click the **Video Tutorials** button on the bottom left of the Editor page.

Then, you will see a few tutorial videos that will guide you to create AR projects based on your needs.

You can choose one, and the tutorial video will pop up.

You can simply play the video to see the guide—and when you pause it, the Editor will appear to let you create precisely, step by step.

## Reset Scene Camera

{% embed url="<https://youtu.be/nPure6lN8Tc>" %}

Want to view the display of your project like how it used to? Click the **Settings** button on the bottom left, and click **Reset Camera**. Voilà! Your camera will be reset to normal view.

## Show or Hide Grids

{% embed url="<https://youtu.be/Wr4T6q5x-iw>" %}

Wondering how your project looks like without the grids? Head over to **Settings**, and choose **Show/Hide Grid**! If you want to make the grids reappear, just click on the option again.

## Keyboard Shortcut

{% embed url="<https://youtu.be/I34z9uTbYYM>" %}

Speed lovers, gather up! If you're in a rush while creating, no worries—we've prepared lots of keyboard shortcuts. To check the available shortcuts, simply go to **Settings**, and click **Keyboard Shortcut**.

With this cheat sheet, you can insert or even transform objects, only by pressing one key!

## Show/Hide Collider

{% embed url="<https://youtu.be/C-MroQX7mPU>" %}

A Collider defines the physical space of your object. When one object (the triggering object) touches another, the collider detects the interaction. Essentially, it marks the boundaries of the object, determining when and how it can interact with other objects in your project.

How to look at your collider? Go to Settings, click Show/Hide Collider. Then, you will be able to see the yellow box around your objects, it’s the collider.&#x20;

Want to adjust the collider scale? You can adjust the collider scale by clicking adjust physics collider. You can set your object’s collider by changing the number in scale, or use auto generate, so that your object’s size will be automatically fit!

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